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Searched refs:mReadLoc (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/preprocessor/
DInput.cpp46 assert(mReadLoc.cIndex < mLength[mReadLoc.sIndex]); in skipChar()
47 ++mReadLoc.cIndex; in skipChar()
48 if (mReadLoc.cIndex == mLength[mReadLoc.sIndex]) in skipChar()
50 ++mReadLoc.sIndex; in skipChar()
51 mReadLoc.cIndex = 0; in skipChar()
53 if (mReadLoc.sIndex >= mCount) in skipChar()
57 return mString[mReadLoc.sIndex] + mReadLoc.cIndex; in skipChar()
65 if (mReadLoc.sIndex < mCount && maxSize > 0) in read()
67 const char *c = mString[mReadLoc.sIndex] + mReadLoc.cIndex; in read()
107 while ((nRead < maxRead) && (mReadLoc.sIndex < mCount)) in read()
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DInput.h46 const Location &readLoc() const { return mReadLoc; } in readLoc()
58 Location mReadLoc; variable