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Searched refs:mRenderTargetFormat (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp74 …backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()
79 …backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
DConfig.h39 const sw::Format mRenderTargetFormat; variable
DConfig.cpp40 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()