Searched refs:mResourceManager (Results 1 – 6 of 6) sorted by relevance
127 mResourceManager = shareContext->mResourceManager; in Context()128 mResourceManager->addRef(); in Context()132 mResourceManager = new ResourceManager(); in Context()184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context()263 mResourceManager->release(); in ~Context()912 return mResourceManager->createBuffer(); in createBuffer()917 return mResourceManager->createProgram(); in createProgram()922 return mResourceManager->createShader(type); in createShader()927 return mResourceManager->createTexture(); in createTexture()932 return mResourceManager->createRenderbuffer(); in createRenderbuffer()[all …]
31 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) in Shader()264 mResourceManager->deleteShader(mHandle); in release()
89 ResourceManager *mResourceManager; variable
702 sw::MutexLock *getResourceLock() { return mResourceManager->getLock(); } in getResourceLock()771 ResourceManager *mResourceManager; variable
134 mResourceManager = shareContext->mResourceManager; in Context()135 mResourceManager->addRef(); in Context()139 mResourceManager = new ResourceManager(); in Context()285 mResourceManager->release(); in ~Context()934 return mResourceManager->createBuffer(); in createBuffer()939 return mResourceManager->createTexture(); in createTexture()944 return mResourceManager->createRenderbuffer(); in createRenderbuffer()957 mResourceManager->deleteBuffer(buffer); in deleteBuffer()964 mResourceManager->deleteTexture(texture); in deleteTexture()971 mResourceManager->deleteRenderbuffer(renderbuffer); in deleteRenderbuffer()[all …]
684 ResourceManager *mResourceManager; variable