Searched refs:mRubySound1 (Results 1 – 1 of 1) sorted by relevance
71 private Sound mRubySound1; field in AnimationComponent174 … if (mInventory != null && mRubySound1 != null && mRubySound2 != null && mRubySound3 != null) { in update()181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()374 mRubySound1 = one; in setRubySounds()