Searched refs:mRubySound3 (Results 1 – 1 of 1) sorted by relevance
73 private Sound mRubySound3; field in AnimationComponent174 … if (mInventory != null && mRubySound1 != null && mRubySound2 != null && mRubySound3 != null) { in update()187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()376 mRubySound3 = three; in setRubySounds()