Searched refs:mSetStartedTime (Results 1 – 1 of 1) sorted by relevance
41 private float mSetStartedTime; field in LaunchProjectileComponent73 mSetStartedTime = -1.0f; in reset()97 if (mSetStartedTime == -1.0f) { in update()100 mSetStartedTime = gameTime; in update()105 if (gameTime - mSetStartedTime >= setDelay && in update()116 mSetStartedTime = -1.0f; in update()123 mSetStartedTime = -1.0f; in update()249 mSetStartedTime = -1.0f; in trackedProjectileDestroyed()