Searched refs:mSpawnOnDeathType (Results 1 – 1 of 1) sorted by relevance
28 private GameObjectFactory.GameObjectType mSpawnOnDeathType; field in LifetimeComponent49 mSpawnOnDeathType = GameObjectFactory.GameObjectType.INVALID; in reset()69 mSpawnOnDeathType = type; in setObjectToSpawnOnDeath()144 if (mSpawnOnDeathType != GameObjectFactory.GameObjectType.INVALID) { in die()145 GameObject object = factory.spawn(mSpawnOnDeathType, parentObject.getPosition().x, in die()