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Searched refs:mSyncSet (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DDisplay.cpp604 mSyncSet.insert(fenceSync); in createSync()
641 mSyncSet.erase(sync); in destroySync()
723 return mSyncSet.find(sync) != mSyncSet.end(); in isValidSync()
DDisplay.h108 SyncSet mSyncSet; variable