Searched refs:mTakeHitSound (Results 1 – 1 of 1) sorted by relevance
54 private SoundSystem.Sound mTakeHitSound; field in HitReactionComponent91 mTakeHitSound = null; in reset()230 if (mTakeHitSound != null && hitType == mTakeHitSoundHitType) { in receivedHit()233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit()327 mTakeHitSound = sound; in setTakeHitSound()