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Searched refs:mTextureCubeMapZero (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h736 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero; variable
DContext.cpp144 mTextureCubeMapZero = new TextureCubeMap(0); in Context()
256 mTextureCubeMapZero = nullptr; in ~Context()
1702 case TEXTURE_CUBE: return mTextureCubeMapZero; in getSamplerTexture()