Searched refs:mTextureHash (Results 1 – 1 of 1) sorted by relevance
42 Texture[] mTextureHash; field in TextureLibrary50 mTextureHash = new Texture[DEFAULT_SIZE]; in TextureLibrary()51 for (int x = 0; x < mTextureHash.length; x++) { in TextureLibrary()52 mTextureHash[x] = new Texture(); in TextureLibrary()90 for (int x = 0; x < mTextureHash.length; x++) { in loadAll()91 if (mTextureHash[x].resource != -1 && mTextureHash[x].loaded == false) { in loadAll()92 loadBitmap(context, gl, mTextureHash[x]); in loadAll()99 for (int x = 0; x < mTextureHash.length; x++) { in deleteAll()100 if (mTextureHash[x].resource != -1 && mTextureHash[x].loaded) { in deleteAll()101 assert mTextureHash[x].name != -1; in deleteAll()[all …]