Searched refs:mTextureNameSpace (Results 1 – 4 of 4) sorted by relevance
43 while(!mTextureNameSpace.empty()) in ~ResourceManager()45 deleteTexture(mTextureNameSpace.firstName()); in ~ResourceManager()71 return mTextureNameSpace.allocate(); in createTexture()92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture()117 return mTextureNameSpace.find(handle); in getTexture()158 mTextureNameSpace.insert(texture, textureObject); in checkTextureAllocation()
71 gl::NameSpace<Texture> mTextureNameSpace; variable
57 while(!mTextureNameSpace.empty()) in ~ResourceManager()59 deleteTexture(mTextureNameSpace.firstName()); in ~ResourceManager()123 return mTextureNameSpace.allocate(); in createTexture()201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture()251 return mTextureNameSpace.find(handle); in getTexture()323 mTextureNameSpace.insert(texture, textureObject); in checkTextureAllocation()
100 gl::NameSpace<Texture> mTextureNameSpace; variable