Searched refs:mUseOnScreenControls (Results 1 – 1 of 1) sorted by relevance
57 private boolean mUseOnScreenControls = false; field in InputGameInterface91 if (mUseOnScreenControls) { in update()203 if (mUseOnScreenControls) { in update()318 mUseOnScreenControls = onscreen; in setUseOnScreenControls()