Searched refs:mVertBufferIndex (Results 1 – 1 of 1) sorted by relevance
57 private int mVertBufferIndex; field in Grid147 mVertBufferIndex = 0; in Grid()229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips()269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw()300 mVertBufferIndex = 0; in invalidateHardwareBuffers()314 buffer[0] = mVertBufferIndex; in releaseHardwareBuffers()344 mVertBufferIndex = buffer[0]; in generateHardwareBuffers()345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers()384 assert mVertBufferIndex != 0; in generateHardwareBuffers() local