Searched refs:mWorkItemsBE (Results 1 – 2 of 2) sorted by relevance
77 tile.mWorkItemsBE += numTiles; in markTileComplete()78 SWR_ASSERT(tile.mWorkItemsFE == tile.mWorkItemsBE); in markTileComplete()83 tile.mWorkItemsBE = 0; in markTileComplete()
97 uint32_t mWorkItemsBE = 0; member