Searched refs:mWorkVector (Results 1 – 1 of 1) sorted by relevance
34 private Vector2 mWorkVector; field in DebugSystem48 mWorkVector = new Vector2(); in DebugSystem()60 mWorkVector.set(x, y); in drawShape()61 mWorkVector.x = (mWorkVector.x - camera.getFocusPositionX() in drawShape()63 mWorkVector.y = (mWorkVector.y - camera.getFocusPositionY() in drawShape()66 if (mWorkVector.x + width >= 0.0f && mWorkVector.x < params.gameWidth in drawShape()67 && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) { in drawShape()76 mWorkVector.set(x, y); in drawShape()78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true); in drawShape()