Searched refs:m_Textures (Results 1 – 2 of 2) sorted by relevance
108 m_Textures.SetCapacity(uiNumTexturesForEffect); in Load()120 unsigned int uiTexIdx = m_Textures.Append(); in Load()121 m_Textures[uiTexIdx].Name = src.GetTexture((unsigned int)iTexIdx)->Name; in Load()122 m_Textures[uiTexIdx].ui = 0xFFFFFFFF; in Load()123 m_Textures[uiTexIdx].flags = 0; in Load()124 m_Textures[uiTexIdx].unit = 0; in Load()158 for(unsigned int i = 0; i < m_Textures.GetSize(); ++i) in LoadTexturesForEffect()160 int iTexID = m_pParser->FindTextureByName(m_Textures[i].Name); in LoadTexturesForEffect()163 …ormattedStr("ERROR: Cannot find texture '%s' in any TEXTURE block.\n", m_Textures[i].Name.c_str()); in LoadTexturesForEffect()456 for(unsigned int uiTex = 0; uiTex < m_Textures.GetSize(); ++uiTex) in Activate()[all …]
230 CPVRTArray<SPVRTPFXTexture> m_Textures; // Array of loaded textures variable