Searched refs:m_activeTexture (Results 1 – 2 of 2) sorted by relevance
322 , m_activeTexture (0) in ReferenceContext()497 m_activeTexture = texture - GL_TEXTURE0; in activeTexture()594 int unitNdx = m_activeTexture; in bindTexture()1023 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texImage3D()1289 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texSubImage3D()1426 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexImage1D()1474 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexImage2D()1561 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexSubImage1D()1592 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexSubImage2D()1659 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texStorage2D()[all …]
886 int m_activeTexture; member in sglr::ReferenceContext