Searched refs:m_allocatedFbos (Results 1 – 2 of 2) sorted by relevance
70 for (std::set<deUint32>::const_iterator i = m_allocatedFbos.begin(); in ~GLContext()71 i != m_allocatedFbos.end(); i++) in ~GLContext()203 m_allocatedFbos.insert(framebuffer); in bindFramebuffer()230 m_allocatedFbos.insert(framebuffers, framebuffers+numFramebuffers); in genFramebuffers()236 m_allocatedFbos.erase(framebuffers[i]); in deleteFramebuffers()
241 std::set<deUint32> m_allocatedFbos; member in sglr::GLContext