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Searched refs:m_allocatedTextures (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin(); in ~GLContext()
85 i != m_allocatedTextures.end(); i++) in ~GLContext()
176 m_allocatedTextures.insert(texture); in bindTexture()
184 m_allocatedTextures.insert(textures, textures+numTextures); in genTextures()
190 m_allocatedTextures.erase(textures[i]); in deleteTextures()
DsglrGLContext.hpp240 std::set<deUint32> m_allocatedTextures; member in sglr::GLContext