Searched refs:m_allocatedTextures (Results 1 – 2 of 2) sorted by relevance
84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin(); in ~GLContext()85 i != m_allocatedTextures.end(); i++) in ~GLContext()176 m_allocatedTextures.insert(texture); in bindTexture()184 m_allocatedTextures.insert(textures, textures+numTextures); in genTextures()190 m_allocatedTextures.erase(textures[i]); in deleteTextures()
240 std::set<deUint32> m_allocatedTextures; member in sglr::GLContext