Searched refs:m_baseLevel (Results 1 – 3 of 3) sorted by relevance
1006 const int m_baseLevel; member in deqp::gles31::Functional::__anonb02207ad0111::TextureGatherCase1060 , m_baseLevel (baseLevel) in TextureGatherCase()1301 if (m_baseLevel != 0) in init()1302 gl.texParameteri(texTypeGL, GL_TEXTURE_BASE_LEVEL, m_baseLevel); in init()1329 log << TestLog::Message << "Texture base level is " << m_baseLevel << TestLog::EndMessage in init()1699 const int levelBegin = m_baseLevel; in createAndUploadTexture()1700 …inFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1; in createAndUploadTexture()1701 DE_ASSERT(m_baseLevel < refTexture.getNumLevels()); in createAndUploadTexture()1723 …fy(rendered, getOneLevelSubView(tcu::Texture2DView(m_swizzledTexture), m_baseLevel), texCoords, m_… in verify()1826 const int levelBegin = m_baseLevel; in createAndUploadTexture()[all …]
93 int getBaseLevel (void) const { return m_baseLevel; } in getBaseLevel()97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel()110 int m_baseLevel; member in sglr::rc::Texture
4724 , m_baseLevel (0) in Texture()