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Searched refs:m_binding (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkBuilderUtil.hpp145 : m_binding (binding_) in Location()
152 const deUint32 m_binding; member in vk::DescriptorSetUpdateBuilder::Location
187 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, pIm… in writeSingle()
195 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
203 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
212 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
221 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
230 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
238 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copySingle()
247 …return copy(srcSet, srcLocation.m_binding, srcLocation.m_arrayElement, destSet, destLocation.m_bin… in copyArray()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp130 … (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_bindi… in get1D()
131 … (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_bindi… in get2D()
132 … (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_bindi… in get3D()
133 …oid) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_bindi… in getCube()
134 …id) const { DE_ASSERT(getType() == TYPE_1D_ARRAY && m_binding.tex1DArray != NULL); return *m_bind… in get1DArray()
135 …id) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_bind… in get2DArray()
136 … const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_bind… in getCubeArray()
160 } m_binding; member in vkt::sr::TextureBinding
DvktShaderRender.cpp291 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding()
301 m_binding.tex1D = tex1D; in TextureBinding()
308 m_binding.tex2D = tex2D; in TextureBinding()
315 m_binding.tex3D = tex3D; in TextureBinding()
322 m_binding.texCube = texCube; in TextureBinding()
329 m_binding.tex1DArray = tex1DArray; in TextureBinding()
336 m_binding.tex2DArray = tex2DArray; in TextureBinding()
343 m_binding.texCubeArray = texCubeArray; in TextureBinding()
350 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()
351 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp127 return m_binding.tex2D; in get2D()
132 return m_binding.texCube; in getCube()
137 return m_binding.tex2DArray; in get2DArray()
142 return m_binding.tex3D; in get3D()
153 } m_binding; member in deqp::TextureBinding
DglcShaderRenderCase.cpp81 m_binding.tex2D = tex2D; in TextureBinding()
87 m_binding.texCube = texCube; in TextureBinding()
93 m_binding.tex2DArray = tex2DArray; in TextureBinding()
99 m_binding.tex3D = tex3D; in TextureBinding()
104 m_binding.tex2D = DE_NULL; in TextureBinding()
115 m_binding.tex2D = tex2D; in setTexture()
121 m_binding.texCube = texCube; in setTexture()
127 m_binding.tex2DArray = tex2DArray; in setTexture()
133 m_binding.tex3D = tex3D; in setTexture()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding in get2D()
103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube()
104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray()
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding in get3D()
116 } m_binding; member in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp73 m_binding.tex2D = tex2D; in TextureBinding()
80 m_binding.texCube = texCube; in TextureBinding()
87 m_binding.tex2DArray = tex2DArray; in TextureBinding()
94 m_binding.tex3D = tex3D; in TextureBinding()
100 m_binding.tex2D = DE_NULL; in TextureBinding()
111 m_binding.tex2D = tex2D; in setTexture()
117 m_binding.texCube = texCube; in setTexture()
123 m_binding.tex2DArray = tex2DArray; in setTexture()
129 m_binding.tex3D = tex3D; in setTexture()