Searched refs:m_caseOptions (Results 1 – 2 of 2) sorted by relevance
81 deUint32 m_caseOptions; member in deqp::gles3::Functional::FenceSyncCase96 , m_caseOptions (options) in FenceSyncCase()206 if (m_caseOptions & CASE_FLUSH_BEFORE_WAIT) in iterate()208 if (m_caseOptions & CASE_FINISH_BEFORE_WAIT) in iterate()240 if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED) in iterate()
96 deUint32 m_caseOptions; member in deqp::gles3::Functional::RasterizerDiscardCase111 , m_caseOptions (caseOptions) in RasterizerDiscardCase()262 if (m_caseOptions & CASEOPTION_FBO) in iterate()282 if (m_caseOptions & CASEOPTION_SCISSOR) in iterate()336 …case CASE_CLEAR_COLOR: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COL… in iterate()337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()338 …case CASE_CLEAR_STENCIL: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_… in iterate()349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0) in iterate()400 if (m_caseOptions & CASEOPTION_FBO) in iterate()