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Searched refs:m_clear_color (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp159 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_clear_color[4] = { member in glcts::TessellationShaderPrimitiveCoverage
608 gl.clearColor(m_clear_color[0], /* red */ in drawPatch()
609 m_clear_color[1], /* green */ in drawPatch()
610 m_clear_color[2], /* blue */ in drawPatch()
611 m_clear_color[3]); /* alpha */ in drawPatch()
695 glw::GLubyte expected_result_ubyte[] = { (glw::GLubyte)(m_clear_color[0] * 255.0f), in verifyDrawBufferContents()
696 (glw::GLubyte)(m_clear_color[1] * 255.0f), in verifyDrawBufferContents()
697 (glw::GLubyte)(m_clear_color[2] * 255.0f), in verifyDrawBufferContents()
698 (glw::GLubyte)(m_clear_color[3] * 255.0f) }; in verifyDrawBufferContents()
DesextcTessellationShaderPrimitiveCoverage.hpp109 static const glw::GLfloat m_clear_color[4]; /* clear color */ member in glcts::TessellationShaderPrimitiveCoverage
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp58 m_clear_color.float32[0] = 0.25f; in VkRenderFramework()
59 m_clear_color.float32[1] = 0.25f; in VkRenderFramework()
60 m_clear_color.float32[2] = 0.25f; in VkRenderFramework()
61 m_clear_color.float32[3] = 0.0f; in VkRenderFramework()
500 clear.color = m_clear_color; in InitRenderTarget()
Dvkrenderframework.h146 VkClearColorValue m_clear_color; variable
Dlayer_validation_tests.cpp728 …commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_color… in GenericDrawPreparation()
2960 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, nullptr, m_depth_clear_color, m_s… in TEST_F()
8231 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()
8298 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()
8472 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, nullptr, m_depth_clear_color, m_s… in TEST_F()
10167 clear.color = m_clear_color; in TEST_F()
27535 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()
27604 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()
27704 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()