Searched refs:m_clear_color (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 159 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_clear_color[4] = { member in glcts::TessellationShaderPrimitiveCoverage 608 gl.clearColor(m_clear_color[0], /* red */ in drawPatch() 609 m_clear_color[1], /* green */ in drawPatch() 610 m_clear_color[2], /* blue */ in drawPatch() 611 m_clear_color[3]); /* alpha */ in drawPatch() 695 glw::GLubyte expected_result_ubyte[] = { (glw::GLubyte)(m_clear_color[0] * 255.0f), in verifyDrawBufferContents() 696 (glw::GLubyte)(m_clear_color[1] * 255.0f), in verifyDrawBufferContents() 697 (glw::GLubyte)(m_clear_color[2] * 255.0f), in verifyDrawBufferContents() 698 (glw::GLubyte)(m_clear_color[3] * 255.0f) }; in verifyDrawBufferContents()
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D | esextcTessellationShaderPrimitiveCoverage.hpp | 109 static const glw::GLfloat m_clear_color[4]; /* clear color */ member in glcts::TessellationShaderPrimitiveCoverage
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/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.cpp | 58 m_clear_color.float32[0] = 0.25f; in VkRenderFramework() 59 m_clear_color.float32[1] = 0.25f; in VkRenderFramework() 60 m_clear_color.float32[2] = 0.25f; in VkRenderFramework() 61 m_clear_color.float32[3] = 0.0f; in VkRenderFramework() 500 clear.color = m_clear_color; in InitRenderTarget()
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D | vkrenderframework.h | 146 VkClearColorValue m_clear_color; variable
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D | layer_validation_tests.cpp | 728 …commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_color… in GenericDrawPreparation() 2960 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, nullptr, m_depth_clear_color, m_s… in TEST_F() 8231 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F() 8298 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F() 8472 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, nullptr, m_depth_clear_color, m_s… in TEST_F() 10167 clear.color = m_clear_color; in TEST_F() 27535 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F() 27604 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F() 27704 …m_commandBuffer->ClearAllBuffers(m_renderTargets, m_clear_color, m_depthStencil, m_depth_clear_col… in TEST_F()
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