Home
last modified time | relevance | path

Searched refs:m_conditionalType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp534 ConditionalType m_conditionalType; member in deqp::gles2::Performance::ShaderCompilerTextureCase
692 ConditionalType m_conditionalType; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2210 , m_conditionalType (conditionalType) in ShaderCompilerTextureCase()
2264 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData()
2265 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData()
2266 …vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditionalType); in generateShaderData()
2267 …ms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType); in generateShaderData()
2687 , m_conditionalType (conditionalType) in InvalidShaderCompilerTextureCase()
2705 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()
2706 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp534 ConditionalType m_conditionalType; member in deqp::gles3::Performance::ShaderCompilerTextureCase
692 ConditionalType m_conditionalType; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2230 , m_conditionalType (conditionalType) in ShaderCompilerTextureCase()
2284 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData()
2285 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData()
2286 …vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditionalType); in generateShaderData()
2287 …ms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType); in generateShaderData()
2707 , m_conditionalType (conditionalType) in InvalidShaderCompilerTextureCase()
2725 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()
2726 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()