Searched refs:m_conditionalType (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 534 ConditionalType m_conditionalType; member in deqp::gles2::Performance::ShaderCompilerTextureCase 692 ConditionalType m_conditionalType; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase 2210 , m_conditionalType (conditionalType) in ShaderCompilerTextureCase() 2264 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData() 2265 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData() 2266 …vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditionalType); in generateShaderData() 2267 …ms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType); in generateShaderData() 2687 , m_conditionalType (conditionalType) in InvalidShaderCompilerTextureCase() 2705 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources() 2706 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 534 ConditionalType m_conditionalType; member in deqp::gles3::Performance::ShaderCompilerTextureCase 692 ConditionalType m_conditionalType; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase 2230 , m_conditionalType (conditionalType) in ShaderCompilerTextureCase() 2284 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData() 2285 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SH… in generateShaderData() 2286 …vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditionalType); in generateShaderData() 2287 …ms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType); in generateShaderData() 2707 , m_conditionalType (conditionalType) in InvalidShaderCompilerTextureCase() 2725 …cializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources() 2726 …rce(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, sh… in generateShaderSources()
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