Searched refs:m_conditionalUsage (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 533 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::ShaderCompilerTextureCase 691 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase 2209 , m_conditionalUsage (conditionalUsage) in ShaderCompilerTextureCase() 2264 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData() 2265 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData() 2266 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData() 2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2686 , m_conditionalUsage (conditionalUsage) in InvalidShaderCompilerTextureCase() 2705 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources() 2706 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 533 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::ShaderCompilerTextureCase 691 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase 2229 , m_conditionalUsage (conditionalUsage) in ShaderCompilerTextureCase() 2284 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData() 2285 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData() 2286 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData() 2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2706 , m_conditionalUsage (conditionalUsage) in InvalidShaderCompilerTextureCase() 2725 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources() 2726 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderSources()
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