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Searched refs:m_conditionalUsage (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp533 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::ShaderCompilerTextureCase
691 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2209 , m_conditionalUsage (conditionalUsage) in ShaderCompilerTextureCase()
2264 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData()
2265 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData()
2266 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2686 , m_conditionalUsage (conditionalUsage) in InvalidShaderCompilerTextureCase()
2705 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2706 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp533 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::ShaderCompilerTextureCase
691 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2229 , m_conditionalUsage (conditionalUsage) in ShaderCompilerTextureCase()
2284 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData()
2285 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData()
2286 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2706 , m_conditionalUsage (conditionalUsage) in InvalidShaderCompilerTextureCase()
2725 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2726 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderSources()