Searched refs:m_context_is_es (Results 1 – 2 of 2) sorted by relevance
1039 m_context_is_es = glu::isContextTypeES(context_type); in createRobustContext()1264 if (m_context_is_es) in verifyInvalidResults()1822 if (m_context_is_es) in prepareTexture()1842 if (!m_context_is_es) in prepareTexture()1869 if (m_context_is_es) in verifyInvalidResults()2319 if (!m_context_is_es) in verifyValidResults()2400 if (m_context_is_es) in iterate()2591 m_specializationMap["QUALIFIER"] = m_context_is_es ? "binding" : "location"; in getComputeShader()2680 if (!m_context_is_es) in setTextures()2703 if (m_context_is_es) in verifyInvalidResults()[all …]
289 bool m_context_is_es; member in glcts::RobustBufferAccessBehavior::RobustnessBase