Searched refs:m_depthBuf (Results 1 – 2 of 2) sorted by relevance
163 , m_depthBuf(0) in PolygonOffsetClampValueTestCaseBase()176 gl.genTextures(1, &m_depthBuf); in init()178 gl.bindTexture(GL_TEXTURE_2D, m_depthBuf); in init()202 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuf, 0); in init()242 if (m_depthBuf) in deinit()243 gl.deleteTextures(1, &m_depthBuf); in deinit()473 gl.bindTexture(GL_TEXTURE_2D, m_depthBuf); in readDepthValue()
93 GLuint m_depthBuf; member in glcts::PolygonOffsetClampValueTestCaseBase