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Searched refs:m_depthMask (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp379 , m_depthMask (true) in ReferenceContext()
2955 m_depthMask = !!mask; in depthMask()
3236 if ((mask & GL_DEPTH_BUFFER_BIT) && m_depthMask) in blitFramebuffer()
3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()
3506 if (!isEmpty(area) && m_depthMask) in clearBufferfv()
4324 state.fragOps.depthMask = m_depthMask; in drawWithReference()
DsglrReferenceContext.hpp953 bool m_depthMask; member in sglr::ReferenceContext