Searched refs:m_depthMask (Results 1 – 2 of 2) sorted by relevance
379 , m_depthMask (true) in ReferenceContext()2955 m_depthMask = !!mask; in depthMask()3236 if ((mask & GL_DEPTH_BUFFER_BIT) && m_depthMask) in blitFramebuffer()3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()3506 if (!isEmpty(area) && m_depthMask) in clearBufferfv()4324 state.fragOps.depthMask = m_depthMask; in drawWithReference()
953 bool m_depthMask; member in sglr::ReferenceContext