Searched refs:m_depthType (Results 1 – 1 of 1) sorted by relevance
3717 const DepthType m_depthType; member in deqp::gles31::Functional::__anon8c432bb90111::DepthDrawCase3730 , m_depthType (depthType) in DepthDrawCase()3774 << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) in init()3913 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3926 else if (m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3950 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()3961 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()4028 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()4040 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()