Searched refs:m_depthbuffer (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; } in getDepthbuffer() 375 deUint32 m_depthbuffer; member in deqp::gles2::Functional::Framebuffer 414 , m_depthbuffer (depthbuffer) in Framebuffer() 459 createRbo(m_depthbuffer, m_config.depthbufferFormat, width, height); in Framebuffer() 460 …ntext.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer); in Framebuffer() 480 destroyBuffer(m_depthbuffer, m_config.depthbufferType); in ~Framebuffer()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 594 …oid) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); } in getDepthbuffer() 599 tcu::TextureLevel m_depthbuffer; member in sglr::ReferenceContextBuffers
|
D | sglrReferenceContext.cpp | 295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height); in ReferenceContextBuffers()
|