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Searched refs:m_drawBufferNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp704 const int m_drawBufferNdx; member in deqp::gles31::Functional::__anonaaca7c1d0111::FragmentShader
710 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()
742 DE_ASSERT(m_drawBufferNdx >= 0); in shadeFragments()
762 const Vec4 color (values[(m_drawBufferNdx + 0) % 4], in shadeFragments()
763 values[(m_drawBufferNdx + 1) % 4], in shadeFragments()
764 values[(m_drawBufferNdx + 2) % 4], in shadeFragments()
765 values[(m_drawBufferNdx + 3) % 4]); in shadeFragments()
773 const UVec4 color ((deUint32)(values[(m_drawBufferNdx + 0) % 4]), in shadeFragments()
774 (deUint32)(values[(m_drawBufferNdx + 1) % 4]), in shadeFragments()
775 (deUint32)(values[(m_drawBufferNdx + 2) % 4]), in shadeFragments()
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