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Searched refs:m_drawFramebufferBinding (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp788 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawColorbuffer()
789 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawDepthbuffer()
790 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawStencilbuffer()
904 rc::Framebuffer* m_drawFramebufferBinding; member in sglr::ReferenceContext
DsglrGLContext.cpp51 , m_drawFramebufferBinding (0) in GLContext()
124 if (m_drawFramebufferBinding) in getDrawOffset()
210 m_drawFramebufferBinding = framebuffer; in bindFramebuffer()
DsglrReferenceContext.cpp340 , m_drawFramebufferBinding (DE_NULL) in ReferenceContext()
708 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()
711 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()
753 rc::Framebuffer*& binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()
790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deleteFramebuffer()
850 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()
853 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()
1989 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTexture2D()
1993 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferTexture2D()
2050 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTextureLayer()
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DsglrGLContext.hpp235 deUint32 m_drawFramebufferBinding; member in sglr::GLContext