Searched refs:m_drawFramebufferBinding (Results 1 – 4 of 4) sorted by relevance
788 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawColorbuffer()789 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawDepthbuffer()790 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawStencilbuffer()904 rc::Framebuffer* m_drawFramebufferBinding; member in sglr::ReferenceContext
51 , m_drawFramebufferBinding (0) in GLContext()124 if (m_drawFramebufferBinding) in getDrawOffset()210 m_drawFramebufferBinding = framebuffer; in bindFramebuffer()
340 , m_drawFramebufferBinding (DE_NULL) in ReferenceContext()708 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()711 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()753 rc::Framebuffer*& binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deleteFramebuffer()850 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()853 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()1989 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTexture2D()1993 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferTexture2D()2050 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTextureLayer()[all …]
235 deUint32 m_drawFramebufferBinding; member in sglr::GLContext