Searched refs:m_entryCache (Results 1 – 2 of 2) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgVariableManager.cpp | 255 m_entryCache.push_back(valueEntry); in allocate() 304 …std::vector<const ValueEntry*>::iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(),… in declareVariable() 305 if (pos != m_entryCache.end()) in declareVariable() 306 m_entryCache.erase(pos); in declareVariable() 308 …DE_ASSERT(std::find(m_entryCache.begin(), m_entryCache.end(), CompareEntryVariable(variable)) == m… in declareVariable() 323 …vector<const ValueEntry*>::const_iterator pos = std::find(m_entryCache.begin(), m_entryCache.end()… in getValue() 324 return pos != m_entryCache.end() ? *pos : DE_NULL; in getValue() 330 …std::vector<const ValueEntry*>::iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(),… in removeValueFromCurrentScope() 331 DE_ASSERT(pos != m_entryCache.end()); in removeValueFromCurrentScope() 332 m_entryCache.erase(pos); in removeValueFromCurrentScope() [all …]
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D | rsgVariableManager.hpp | 250 std::vector<const ValueEntry*> m_entryCache; //!< For faster value entry access. member in rsg::VariableManager 262 std::vector<const ValueEntry*>::const_iterator first = m_entryCache.begin(); in getBegin() 263 while (first != m_entryCache.end() && !filter(*first)) in getBegin() 265 return ValueEntryIterator<Filter>(first, m_entryCache.end(), filter); in getBegin() 271 return ValueEntryIterator<Filter>(m_entryCache.end(), m_entryCache.end(), filter); in getEnd() 277 …for (std::vector<const ValueEntry*>::const_iterator i = m_entryCache.begin(); i != m_entryCache.en… in hasEntry()
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