Searched refs:m_fScreenScale (Results 1 – 3 of 3) sorted by relevance
110 memset(m_fScreenScale, 0, sizeof(m_fScreenScale)); in CPVRTPrint3D()410 m_fScreenScale[0] = (bRotate ? fY : fX) /640.0f; in SetTextures()411 m_fScreenScale[1] = (bRotate ? fX : fY) /480.0f; in SetTextures()680 fYVal = m_fScreenScale[0] * 480.0f; in DisplayDefaultTitle()682 fYVal = m_fScreenScale[1] * 480.0f; in DisplayDefaultTitle()823 *dwScreenX = (int)(640.0f * m_fScreenScale[0]); in GetAspectRatio()824 *dwScreenY = (int)(480.0f * m_fScreenScale[1]); in GetAspectRatio()
423 float m_fScreenScale[2]; variable
249 float fW = m_fScreenScale[0] * 640.0f; in Flush()250 float fH = m_fScreenScale[1] * 480.0f; in Flush()