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Searched refs:m_fScreenScale (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp110 memset(m_fScreenScale, 0, sizeof(m_fScreenScale)); in CPVRTPrint3D()
410 m_fScreenScale[0] = (bRotate ? fY : fX) /640.0f; in SetTextures()
411 m_fScreenScale[1] = (bRotate ? fX : fY) /480.0f; in SetTextures()
680 fYVal = m_fScreenScale[0] * 480.0f; in DisplayDefaultTitle()
682 fYVal = m_fScreenScale[1] * 480.0f; in DisplayDefaultTitle()
823 *dwScreenX = (int)(640.0f * m_fScreenScale[0]); in GetAspectRatio()
824 *dwScreenY = (int)(480.0f * m_fScreenScale[1]); in GetAspectRatio()
DPVRTPrint3D.h423 float m_fScreenScale[2]; variable
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp249 float fW = m_fScreenScale[0] * 640.0f; in Flush()
250 float fH = m_fScreenScale[1] * 480.0f; in Flush()