Searched refs:m_face (Results 1 – 3 of 3) sorted by relevance
135 FaceType getVisibleFace (void) const { return m_face; } in getVisibleFace()158 FaceType m_face; //!< Triangle orientation, eg. visible face. member in rr::TriangleRasterizer
454 , m_face (FACETYPE_LAST) in TriangleRasterizer()499 m_face = positiveArea ? FACETYPE_BACK : FACETYPE_FRONT; in init()501 m_face = positiveArea ? FACETYPE_FRONT : FACETYPE_BACK; in init()
269 , m_face(face) in TexCubeShader()305 switch (m_face) in shadeFragments()327 tcu::CubeFace m_face; member in deqp::gles2::Functional::TexCubeShader