Searched refs:m_fragShaderGL (Results 1 – 1 of 1) sorted by relevance
702 const deUint32 m_fragShaderGL; member in deqp::gls::LongStressCaseInternal::Program710 , m_fragShaderGL (glCreateShader(GL_FRAGMENT_SHADER)) in Program()716 glAttachShader(m_programGL, m_fragShaderGL); in Program()722 glDeleteShader(m_fragShaderGL); in ~Program()736 glShaderSource(m_fragShaderGL, 1, (const char**)&fragSourceCstr, DE_NULL); in setSources()746 const bool fragCompileOk = compileShader(m_fragShaderGL); in build()754 …Log::Shader(QP_SHADER_TYPE_FRAGMENT, m_fragSource, fragCompileOk, getShaderInfoLog(m_fragShaderGL)) in build()