Searched refs:m_fragmentOutputs (Results 1 – 2 of 2) sorted by relevance
65 m_fragmentOutputs.push_back(v); in operator <<()110 if (m_fragmentOutputs.empty()) in valid()187 for (size_t ndx = 0; ndx < decl.m_fragmentOutputs.size(); ++ndx) in ShaderProgram()188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
165 …inline size_t getFragmentOutputCount (void) const { return m_fragmentOutputs.size();… in getFragmentOutputCount()175 std::vector<FragmentOutput> m_fragmentOutputs; member in sglr::pdec::ShaderProgramDeclaration