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Searched refs:m_fragment_shader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp492 GLuint m_fragment_shader; member in glcts::FramebufferNoAttachmentsRenderCase
503 , m_fragment_shader(0) in FramebufferNoAttachmentsRenderCase()
514 gl.deleteShader(m_fragment_shader); in deinit()
559 m_fragment_shader = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
563 gl.shaderSource(m_fragment_shader, 1, &fs_source, NULL); in iterate()
564 gl.compileShader(m_fragment_shader); in iterate()
565 gl.attachShader(m_program, m_fragment_shader); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.hpp739 std::string m_fragment_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
Dgl4cEnhancedLayoutsTests.cpp3125 , m_fragment_shader(fragment_shader) in BuildException()
3152 Shader::LogSource(context, m_fragment_shader, Shader::FRAGMENT); in log()