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Searched refs:m_fsp (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp286 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in gl4cts::__anon6b795bda0111::BasicUsage
290 m_vsp = m_fsp = 0; in Setup()
300 glDeleteProgram(m_fsp); in Cleanup()
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
319 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
323 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
2955 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in gl4cts::__anon6b795bda0111::AdvancedBindingUpdate
2962 m_vsp = m_fsp = 0; in Setup()
2973 glDeleteProgram(m_fsp); in Cleanup()
2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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Dgl4cShaderAtomicCountersTests.cpp4227 GLuint m_ppo, m_vsp, m_fsp; member in gl4cts::AdvancedManyDrawCalls2
4235 m_vsp = m_fsp = 0; in Setup()
4246 glDeleteProgram(m_fsp); in Cleanup()
4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
4269 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
4273 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
Dgl4cComputeShaderTests.cpp3086 GLuint m_vsp, m_fsp, m_csp; member in gl4cts::__anon2be2c54f0111::BasicSSOComputePipeline
3093 m_vsp = m_fsp = m_csp = 0; in Setup()
3121 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
3122 if (!CheckProgram(m_fsp)) in Run()
3127 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
3160 glDeleteProgram(m_fsp); in Cleanup()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp1088 GLuint m_vsp, m_fsp; member in gl4cts::es31compatibility::__anon8e100b6e0111::BasicSyntaxSSO
1110 m_vsp = m_fsp = 0; in Setup()
1155 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1156 if (!CheckProgram(m_fsp)) in Run()
1160 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
1185 glDeleteProgram(m_fsp); in Cleanup()
Dgl4cShaderStorageBufferObjectTests.cpp1147 GLuint m_vsp, m_fsp; member in gl4cts::__anonb27e50980111::BasicSyntaxSSO
1169 m_vsp = m_fsp = 0; in Setup()
1218 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1219 if (!CheckProgram(m_fsp)) in Run()
1223 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
1249 glDeleteProgram(m_fsp); in Cleanup()
Dgl4cShaderImageLoadStoreTests.cpp6103 GLuint m_vsp, m_fsp; member in gl4cts::__anonb00615420111::AdvancedSSOAtomicCounters
6110 m_fsp = 0; in Setup()
6138 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
6141 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
6194 glDeleteProgram(m_fsp); in Cleanup()
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp296 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in glcts::__anon2442bfcb0111::BasicUsage
302 m_vsp = m_fsp = 0; in Setup()
319 glDeleteProgram(m_fsp); in Cleanup()
344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
345 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
348 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
2397 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo; member in glcts::__anon2442bfcb0111::AdvancedBindingUpdate
2406 m_vsp = m_fsp = 0; in Setup()
2424 glDeleteProgram(m_fsp); in Cleanup()
2454 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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Des31cShaderAtomicCountersTests.cpp3433 GLuint m_ppo, m_vsp, m_fsp; member in glcts::AdvancedManyDrawCalls2
3441 m_vsp = m_fsp = 0; in Setup()
3452 glDeleteProgram(m_fsp); in Cleanup()
3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
3478 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) in Run()
3482 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
Des31cComputeShaderTests.cpp2730 GLuint m_vsp, m_fsp, m_csp; member in glcts::__anon85f048800111::BasicSSOComputePipeline
2737 m_vsp = m_fsp = m_csp = 0; in Setup()
2763 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
2764 if (!CheckProgram(m_fsp)) in Run()
2769 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
2802 glDeleteProgram(m_fsp); in Cleanup()
Des31cShaderStorageBufferObjectTests.cpp1084 GLuint m_vsp, m_fsp; member in glcts::__anon5b1925490111::BasicSyntaxSSO
1106 m_vsp = m_fsp = 0; in Setup()
1151 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1152 if (!CheckProgram(m_fsp)) in Run()
1156 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
1181 glDeleteProgram(m_fsp); in Cleanup()