Searched refs:m_gs_valid_ib (Results 1 – 2 of 2) sorted by relevance
168 , m_gs_valid_ib(0) in GeometryShaderNonarrayInputCase()218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()226 shaderSourceSpecialized(m_gs_valid_ib, DE_LENGTH_OF_ARRAY(gs_valid_ib_parts), gs_valid_ib_parts); in iterate()298 gl.attachShader(m_po_b_valid, m_gs_valid_ib); in iterate()302 gl.compileShader(m_gs_valid_ib); in iterate()317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()321 std::string log = getCompilationInfoLog(m_gs_valid_ib); in iterate()460 if (m_gs_valid_ib != 0) in deinit()462 gl.deleteShader(m_gs_valid_ib); in deinit()
119 glw::GLuint m_gs_valid_ib; member in glcts::GeometryShaderNonarrayInputCase