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Searched refs:m_gs_valid_ib (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp168 , m_gs_valid_ib(0) in GeometryShaderNonarrayInputCase()
218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
226 shaderSourceSpecialized(m_gs_valid_ib, DE_LENGTH_OF_ARRAY(gs_valid_ib_parts), gs_valid_ib_parts); in iterate()
298 gl.attachShader(m_po_b_valid, m_gs_valid_ib); in iterate()
302 gl.compileShader(m_gs_valid_ib); in iterate()
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
321 std::string log = getCompilationInfoLog(m_gs_valid_ib); in iterate()
460 if (m_gs_valid_ib != 0) in deinit()
462 gl.deleteShader(m_gs_valid_ib); in deinit()
DesextcGeometryShaderNonarrayInput.hpp119 glw::GLuint m_gs_valid_ib; member in glcts::GeometryShaderNonarrayInputCase