Searched refs:m_gs_valid_non_ib (Results 1 – 2 of 2) sorted by relevance
167 , m_gs_valid_non_ib(0) in GeometryShaderNonarrayInputCase()217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()225 …shaderSourceSpecialized(m_gs_valid_non_ib, DE_LENGTH_OF_ARRAY(gs_valid_non_ib_parts), gs_valid_non… in iterate()294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate()301 gl.compileShader(m_gs_valid_non_ib); in iterate()304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate()308 std::string log = getCompilationInfoLog(m_gs_valid_non_ib); in iterate()465 if (m_gs_valid_non_ib != 0) in deinit()467 gl.deleteShader(m_gs_valid_non_ib); in deinit()
118 glw::GLuint m_gs_valid_non_ib; member in glcts::GeometryShaderNonarrayInputCase