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Searched refs:m_hasGeometryShader (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp147 , m_hasGeometryShader (decl.hasGeometryShader()) in ShaderProgram()
159 if (m_hasGeometryShader) in ShaderProgram()
DsglrShaderProgram.hpp251 const bool m_hasGeometryShader; member in sglr::ShaderProgram
DsglrGLContext.cpp856 if (!shader->m_hasGeometryShader) in createProgram()
DsglrReferenceContext.cpp4205 if (m_currentProgram && m_currentProgram->m_program->m_hasGeometryShader) in predrawErrorChecks()
4292 …(m_currentProgram->m_program->m_hasGeometryShader) ? (m_currentProgram->m_program->getGeometryShad… in drawWithReference()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp53 , m_hasGeometryShader(geometryShader) in ShaderPipeline()
54 , m_viewportLayerOffset(m_hasGeometryShader ? OFFSET_GEOMETRY : in ShaderPipeline()
163 …std::string varName = m_hasGeometryShader ? gsVersion : m_hasTessellationShader ? tesVersion : vsV… in adaptShaderToPipeline()
206 if (m_hasGeometryShader) in create()
Dgl4cShaderViewportLayerArrayTests.hpp59 bool m_hasGeometryShader; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline