Searched refs:m_imageBackingMode (Results 1 – 3 of 3) sorted by relevance
538 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR) in ShaderRenderCaseInstance()563 , m_imageBackingMode (imageBackingMode) in ShaderRenderCaseInstance()591 , m_imageBackingMode (imageBackingMode) in ShaderRenderCaseInstance()1545 …const deUint32 sparseFamilyIndex = (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSpar… in createSamplerUniform()1567 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform()1596 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform()1604 if (m_imageBackingMode != IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform()1616 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform()
524 ImageBackingMode m_imageBackingMode; member in vkt::sr::ShaderRenderCaseInstance
583 const ImageBackingMode m_imageBackingMode; member in vkt::pipeline::__anon0970cb380111::SampleMaskWithDepthTestInstance1813 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR) in SampleMaskWithDepthTestInstance()1835 …&m_vertices, m_multisampleStateParams, m_blendState, m_renderType, m_imageBackingMode, m_depthClea… in iterate()