Searched refs:m_indexBufferID (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 116 glw::GLuint m_indexBufferID; member in deqp::gles31::Stress::__anon37e1f60d0111::InvalidDrawCase 127 , m_indexBufferID (0) in InvalidDrawCase() 152 if (m_indexBufferID) in deinit() 154 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit() 155 m_indexBufferID = 0; in deinit() 202 gl.glGenBuffers(1, &m_indexBufferID); in iterate() 203 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawTests.cpp | 1025 glw::GLuint m_indexBufferID; member in deqp::gles31::Functional::__anonbddb16cf0111::ComputeShaderGeneratedCase 1042 , m_indexBufferID (0) in ComputeShaderGeneratedCase() 1073 gl.genBuffers(1, &m_indexBufferID); in init() 1105 if (m_indexBufferID) in deinit() 1107 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit() 1108 m_indexBufferID = 0; in deinit() 1488 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in createDrawIndices() 1515 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in renderTo() 1672 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); in runComputeShader() 1870 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); in runComputeShader()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 4052 glw::GLuint m_indexBufferID; member in deqp::gles3::Performance::__anon3d4c17010111::RenderCase 4064 , m_indexBufferID (0) in RenderCase() 4139 if (m_indexBufferID) in deinit() 4141 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit() 4142 m_indexBufferID = 0; in deinit() 4254 if (m_indexBufferID == 0) in uploadScene() 4255 gl.genBuffers(1, &m_indexBufferID); in uploadScene() 4256 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in uploadScene()
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