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Searched refs:m_indexBufferID (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp116 glw::GLuint m_indexBufferID; member in deqp::gles31::Stress::__anon37e1f60d0111::InvalidDrawCase
127 , m_indexBufferID (0) in InvalidDrawCase()
152 if (m_indexBufferID) in deinit()
154 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit()
155 m_indexBufferID = 0; in deinit()
202 gl.glGenBuffers(1, &m_indexBufferID); in iterate()
203 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in iterate()
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp1025 glw::GLuint m_indexBufferID; member in deqp::gles31::Functional::__anonbddb16cf0111::ComputeShaderGeneratedCase
1042 , m_indexBufferID (0) in ComputeShaderGeneratedCase()
1073 gl.genBuffers(1, &m_indexBufferID); in init()
1105 if (m_indexBufferID) in deinit()
1107 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit()
1108 m_indexBufferID = 0; in deinit()
1488 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in createDrawIndices()
1515 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in renderTo()
1672 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); in runComputeShader()
1870 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); in runComputeShader()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp4052 glw::GLuint m_indexBufferID; member in deqp::gles3::Performance::__anon3d4c17010111::RenderCase
4064 , m_indexBufferID (0) in RenderCase()
4139 if (m_indexBufferID) in deinit()
4141 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); in deinit()
4142 m_indexBufferID = 0; in deinit()
4254 if (m_indexBufferID == 0) in uploadScene()
4255 gl.genBuffers(1, &m_indexBufferID); in uploadScene()
4256 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in uploadScene()