Searched refs:m_inputLayout (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 832 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride() 865 vector<VarLayout> m_inputLayout; member in deqp::gls::ShaderExecUtil::BufferIoExecutor 875 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor() 901 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers() 1026 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer() 1039 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1043 const VarLayout& layout = m_inputLayout[inputNdx]; in uploadInputBuffer()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 1260 const ValueBufferLayout m_inputLayout; member in vkt::__anond1e616c90111::ShaderCaseInstance 1304 , m_inputLayout (computeStd430Layout(spec.values.inputs)) in ShaderCaseInstance() 1305 …, m_inputBuffer (m_inputLayout.size > 0 ? createBuffer(context, (vk::VkDeviceSize)m_inputLayout.… in ShaderCaseInstance() 1306 …, m_inputMem (m_inputLayout.size > 0 ? allocateAndBindMemory(context, *m_inputBuffer, vk::Memory… in ShaderCaseInstance() 1330 …, m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPas… in ShaderCaseInstance() 1612 writeValuesToMem(m_context, *m_inputMem, m_inputLayout, m_spec.values.inputs, m_subCaseNdx); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 1535 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride() 1567 vector<VarLayout> m_inputLayout; member in vkt::shaderexecutor::__anon848681380111::BufferIoExecutor 1574 computeVarLayout(m_shaderSpec.inputs, &m_inputLayout); in BufferIoExecutor() 1798 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer() 1804 DE_ASSERT(m_shaderSpec.inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1808 const VarLayout& layout = m_inputLayout[inputNdx]; in uploadInputBuffer() 1837 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()
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