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Searched refs:m_inputLayout (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp832 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride()
865 vector<VarLayout> m_inputLayout; member in deqp::gls::ShaderExecUtil::BufferIoExecutor
875 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor()
901 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()
1026 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer()
1039 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer()
1043 const VarLayout& layout = m_inputLayout[inputNdx]; in uploadInputBuffer()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1260 const ValueBufferLayout m_inputLayout; member in vkt::__anond1e616c90111::ShaderCaseInstance
1304 , m_inputLayout (computeStd430Layout(spec.values.inputs)) in ShaderCaseInstance()
1305 …, m_inputBuffer (m_inputLayout.size > 0 ? createBuffer(context, (vk::VkDeviceSize)m_inputLayout.… in ShaderCaseInstance()
1306 …, m_inputMem (m_inputLayout.size > 0 ? allocateAndBindMemory(context, *m_inputBuffer, vk::Memory… in ShaderCaseInstance()
1330 …, m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPas… in ShaderCaseInstance()
1612 writeValuesToMem(m_context, *m_inputMem, m_inputLayout, m_spec.values.inputs, m_subCaseNdx); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1535 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride()
1567 vector<VarLayout> m_inputLayout; member in vkt::shaderexecutor::__anon848681380111::BufferIoExecutor
1574 computeVarLayout(m_shaderSpec.inputs, &m_inputLayout); in BufferIoExecutor()
1798 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer()
1804 DE_ASSERT(m_shaderSpec.inputs.size() == m_inputLayout.size()); in uploadInputBuffer()
1808 const VarLayout& layout = m_inputLayout[inputNdx]; in uploadInputBuffer()
1837 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()