Searched refs:m_inputMem (Results 1 – 1 of 1) sorted by relevance
1262 …const UniquePtr<vk::Allocation> m_inputMem; // Input memory, can be NULL if no input buffer… member in vkt::__anond1e616c90111::ShaderCaseInstance1306 …, m_inputMem (m_inputLayout.size > 0 ? allocateAndBindMemory(context, *m_inputBuffer, vk::Memory… in ShaderCaseInstance()1612 writeValuesToMem(m_context, *m_inputMem, m_inputLayout, m_spec.values.inputs, m_subCaseNdx); in iterate()