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Searched refs:m_inputMem (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1262 …const UniquePtr<vk::Allocation> m_inputMem; // Input memory, can be NULL if no input buffer… member in vkt::__anond1e616c90111::ShaderCaseInstance
1306 …, m_inputMem (m_inputLayout.size > 0 ? allocateAndBindMemory(context, *m_inputBuffer, vk::Memory… in ShaderCaseInstance()
1612 writeValuesToMem(m_context, *m_inputMem, m_inputLayout, m_spec.values.inputs, m_subCaseNdx); in iterate()