/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() 106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() 127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
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D | rrShaders.cpp | 35 , m_inputs (numVaryingInputs) in GeometryShader()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 130 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 131 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 171 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordinateCaptureFragmentShader() 172 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in CoordinateCaptureFragmentShader()
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/external/eigen/unsupported/test/ |
D | NumericalDiff.cpp | 24 int m_inputs, m_values; member 26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor() 27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor() 29 int inputs() const { return m_inputs; } in inputs()
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D | forward_adolc.cpp | 35 int m_inputs, m_values; member 37 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 38 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 40 int inputs() const { return m_inputs; } in inputs()
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D | autodiff.cpp | 44 int m_inputs, m_values; member 46 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 47 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 49 int inputs() const { return m_inputs; } in inputs()
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D | NonLinearOptimization.cpp | 119 const int m_inputs, m_values; member 121 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor() 122 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor() 124 int inputs() const { return m_inputs; } in inputs()
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/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/ |
D | LevenbergMarquardt.h | 53 const int m_inputs, m_values; member 55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in DenseFunctor() 56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in DenseFunctor() 58 int inputs() const { return m_inputs; } in inputs() 82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in SparseFunctor() 84 int inputs() const { return m_inputs; } in inputs() 87 const int m_inputs, m_values; member
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 174 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 175 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es31fFboTestUtil.hpp | 78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
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/external/deqp/framework/randomshaders/ |
D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() 123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
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D | rsgShader.cpp | 77 deleteVectorElements(m_inputs); in ~Shader()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 331 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 332 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es3fShaderBuiltinVarTests.cpp | 912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
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D | es3fFboTestUtil.hpp | 108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.hpp | 95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
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D | glsShaderExecUtil.cpp | 459 , m_inputs (shaderSpec.inputs) in ShaderExecutor() 597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() 599 const Symbol& symbol = m_inputs[inputNdx]; in execute() 875 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor() 1039 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1040 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer() 1042 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer() 1371 if (!m_inputs.empty()) in execute() 1496 if (!m_inputs.empty()) in execute()
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D | glsTextureBufferCase.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawInstancedTests.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 161 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 162 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 192 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
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D | vktBasicDrawTests.cpp | 208 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 209 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 236 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase() 752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiSmokeTests.cpp | 275 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefVertexShader()
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/external/deqp/external/vulkancts/modules/vulkan/clipping/ |
D | vktClippingTests.cpp | 695 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in WideLineVertexShader() 717 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in WideLineFragmentShader()
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