Searched refs:m_invalidityType (Results 1 – 2 of 2) sorted by relevance
608 InvalidityType m_invalidityType; member in deqp::gles2::Performance::InvalidShaderCompilerCase2363 , m_invalidityType (invalidityType) in InvalidShaderCompilerCase()2456 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()2457 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in iterate()2671 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2672 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()2699 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2700 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()2728 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2729 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()[all …]
608 InvalidityType m_invalidityType; member in deqp::gles3::Performance::InvalidShaderCompilerCase2383 , m_invalidityType (invalidityType) in InvalidShaderCompilerCase()2476 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()2477 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in iterate()2691 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2692 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()2719 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2720 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()2748 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()2749 : m_invalidityType == INVALIDITY_SEMANTIC_ERROR ? SHADER_VALIDITY_SEMANTIC_ERROR in generateShaderSources()[all …]