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Searched refs:m_isCompressed (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluTexture.cpp107 , m_isCompressed (false) in Texture2D()
119 , m_isCompressed (false) in Texture2D()
131 , m_isCompressed (true) in Texture2D()
165 DE_ASSERT(!m_isCompressed); in upload()
297 DE_ASSERT(!m_isCompressed); in upload()
324 , m_isCompressed (true) in TextureCube()
352 , m_isCompressed (false) in TextureCube()
364 , m_isCompressed (false) in TextureCube()
384 DE_ASSERT(!m_isCompressed); in upload()
531 , m_isCompressed (false) in Texture2DArray()
[all …]
DgluTexture.hpp90 bool m_isCompressed; member in glu::Texture2D
147 bool m_isCompressed; member in glu::TextureCube
181 bool m_isCompressed; member in glu::Texture2DArray
243 bool m_isCompressed; member in glu::Texture3D
274 bool m_isCompressed; member in glu::TextureCubeArray